top of page

Now I should mention. I have only been playing Zelda since 2011.(Don't worry, I knew the difference between between Link and Zelda;thanks Smash bros)
Even before then, I have always been interested in beta and cut content in video games, ever since I really started playing them.
I became a ocean of knowledge for this kind of genre.
My first Zelda game was ocarina of time, starting with the 3D port.
Being the first one that I finished. Since then I have played and beaten every game in the series(-minus the first two, the Styleus related ones on the DS and Skyward Sword)
Though Ocarina of Time is Still my favorite, and I personally believe that it has the most unique and extremely interesting development for any game I have studied on.
It never gets old too me.

So when 2012 rolled around, I had recently been been studying on the fact of Ura Zelda.
Then I came across ZethN64's "Ura Zelda Restoration Project"

 

I loved the videos, the music and a lot of stuff it brought it the table. Though the whole project turned out to be a big scam.
Scarring the Zelda Community(and me) for a long time. People are still but hurt about the project being a scam.

Can't blame them, people lost hundreds of dollars in donations. Though I wanted to donate, I didn't want to donate in money. I wanted to donate in ideas,

After the Ura incident, I had a full notebook of ideas, a lot of these ideas I carried over.
Unintentionaly Starting PBT
At the time, it all seemed like a dream that was too big to be true.

That is,

until early 2013, I stumbled upon a small, but popular Modding Community known as Maco64.


 

 

first I merely squatted there, to just read the forums hoping to see some awesome things.
I got introduced to many Modders such as Ganondork,NewsuperMoiWii, Sylux and even Flotonic, which was at the helm of it all.
During my time there I leaned that N64 games could have custom texture packs.

Being the quick thinker I am, I chose my favorite N64 emulator(Project 64 to the ones who don't know)
and I got to work on a Texture Pack
A Texture pack to make Ocarina of Time look like its self in its Beta Stages.

The first two textures I remember doing were the Hylian Shield and the Door of Time. Those exact textures, I still use to this day(with one or two modifications I had made to the shield.)

Thus, was the first official start, and the creation of the name "Project Beta Triforce"

 

I personally kept this to myself for a bit, but some time down the road, I became interested in two projects.
"Izou Zelda" and "Ocarina of Time 2D" Both being made by the Admin of Maco64, Flotonic.

This is where I took a break and started supplying to the Maco64 community.Mainly for those two projects.

Then one day, I was messaged by one of the sites Moderators."GodsTurf"
He was impressed with the stuff I was supplying for Ocarina of Time 2D. He introduced me to Flotonic via Skype.

Seeing Flotonics Work,I felt a bit unworthy to be in his premise, but we grew a strong friendship(Wishing you best of luck)
With this I became a permanent member of the OOT2D team. During the Building of OOT2D or 1.0.
Flotonic showed showed me the ropes of basic dungeon making and other various things.
After a bit I released this(Horrid) Trailer




















Offcially Starting Project Beta Triforce.
 

 

bottom of page